okay so this article is probably gonna pop up in more places in the forum soon, but I want to address something specific Sven talks about in it:
“The writers have a tendency of being good and not putting in the evil options,” Vincke says. “We had to actually force them to go through everything and put in more contrasting options so that they could put the evil ones in there.” It’s all about offering the players “real” choices, he explains - a variety of options falling all across the spectrum of morality, rather than just slight variations on ‘the good one’. “For choice to be there, you need to have the ability to do good and evil and things in between, and edge cases, and stuff like that. That is a modus operandi for the remainder of the game.”
the bad news is that yeah, the evil path does feel like someone was forced to write it. The good news is that it seems like something they really care about and might work on improving
Interesting article ... thanks fot it. They should concider hiring Brian Mitsoda, that man have experiences with writing great "evil", or at least morally grey stories, and screw with player in the way that people usualy even enjoy.