Guess I made the title inflamatory enough.
Anyway, I was thinking about Gale's personal quest. The way he has this contrived system to resurrect him in case he dies, etc.
And then you talk to him and learn more details about his condition, but above all, the fact that...
Needless to say this isn't an isolated example, just one of the most immediately notable ones, but games do this stuff all the times.
"Oh, it's urgent, you are risking a whole lot if you don't hurry". Except don't worry too much, we are never actually going to do anything about this.
"What? You are making a powerful enemy in a noble family? Sounds bad". Except there will hardly ever be a meaningful follow up except from two unthreatening hired thugs ambushing you two hours later.
"Oh, you need a very specific and bizarre ritual to ress your companion? You better pay attention to it!". Except any random-ass revivify scroll will do the job just fine (but FINE, I can see the reasoning for this one).
I can't be the only one who perceives these half-assed timid attempts to suggest "urgency" and "great danger" without the proper courage to inconvenience the player, by committing to them, as a bit of spineless cop out.