Originally Posted by RumRunner151
Originally Posted by Bukke
Originally Posted by RumRunner151
Ive googled, but I must be missing something. What is the difference between an origin character and a companion? It seems like a companion that you can choose instead of making a custom character. Which leads me to the most important part of my lack of understanding: If I spend time making a good companion, why does it take more resources to make them an origin?

Origin characters are also companions. The difference is that you also have the option to start the game as one of the companion NPCs and then play through the game as if the companion is your main character. This also means that in the places where a normal companion quest might play out you experience it first-hand rather than second hand [through your companion].
Think of it as playing the game through the eyes of one of the companions.

The term 'origin character' is just Larian's term to describe their type of companions in order to differentiate them from 'classic' RPG companions who only act as party members.

Right but some people complained that it was a waste of resources. Cool and well-fleshed out companions are part of what makes this game cool IMO. So what additional work needs to be done?

In a different RPG with traditional companions you'd 'only' have to put in development time and resources to let you interact with the companion and experience their companion quest(s) through the eyes of the player's custom character. Basically making the player's custom character an observer to the events that happen to the companion.

The additional work refers to how Larian has to make playing as one of the origin characters interesting enough in order to justify it being an option.
This means that some dialogues will require unique options only available to that specific character. Some problems and encounters will require you to be able to handle them in a specific way that'd make sense for the character in question. Some cutscene sequences like
the dreaming sequences in BG3

will have to be recorded, written, animated, scripted and voiced just so the player can experience them - essentially making it 'game content' that exclusively is available if you picked that specific origin character. Now multiply this by every unique encounter in the game and then multiply it again for every origin character who gets unique interactions. It quickly adds up to a lot of extra time and resources. What the people you're referring to are concerned about is whether or not this is a sound investment since they'd rather have the time spent developing or refining other aspects of the game.