Originally Posted by hrsr
RTWP or realtime with autopause whatever you want to call that, like in baldurs gate 1 and 2 is preferable anything else is too slow, you are wasting time, you are watching the monitor/tv for other npcs to take their sweet time, the current system is ALREADY too slow in combat with more than 4 hostiles/adversaries ,the attack/defense @ the damned druid grove, or the goblin camp or the underdark , goood grief.......awfully sssllloowwww.( only because of the current system )

i hate watching other npcs take their whatever to do whatnot and 'plot their next move.." ,especially since the first 2 games had rtwp at any rate realtime combat with pause is needed, NOT as a replacement but as an option/alternate option to the current one.

Can you be a little more constructive?
Why do you think that developers should spend precious development time adding real-time combat mechanics with active pause?
Better to spend this time improving existing mechanics and fixing bugs.
In fact.
BG3 was released with turn-based battles. Most of those who bought and went through Early Access loved it. This is indicated by both the Larian poll and the reviews in Steam.

So far, all the "hype" around the turn-based battles in BG3 looks like trolling from a small group of people who just want to get angry at something. And it saddens me.

Last edited by Strix; 13/11/20 01:46 PM.