Originally Posted by Tuco
Originally Posted by Firesnakearies
I think the main source of the game being easy right now is poor AI. If they make the AI a lot smarter, some of these encounters could be much tougher.

I think I would absolutely hate for the AI to get "smarter" by leveraging some of the current structural weaknesses of the game, frankly.
Last thing I want is a group of enemies leapfrogging all around my party to avoid AoO and backstab my characters, for instance.

I agree, I'd rather not have every combat encounter end up being like in DOS2 where far too many enemies had random jump and leap abilities.
But I also think enemies still should be able to disengage if they find themselves in an unfavourable position. Jump/Disengage being tied to the same bonus action is an entirely different issue.