No it certainly wasn’t a big issue in the previous games, but it was there if you weren’t careful.
Obviously here it’s worse precisely because of the stupid chain function and your party constantly rearranging itself and the often large amount of long lasting surface effects or permanent hazards.
It’s definitely fair to say that if you are going to add obstacles and surface hazards, then the controls and pathfinding if the AI better be on point.
Yeah, but I try to avoid focusing the discussion around that issue, specifically, because the last thing I'd want is for Larian to look at the feedback, say "Oh, they seem to have issues mostly with characters avoiding surfaces", then throw us a patch that makes characters better at avoiding traps while keeping the same shitty control scheme and say "See? We solved the problem entirely".