Either
more faithful implementation of 5E where it matters (cost of advantage, proper reactions and cover system among others)
or
just dropping 5E as base and making good story game if not challenging tactical RPG.

Staying in the limbo between those two with hundreds of big and small changes to a fairly well balanced and play-tested documentation definitely not my 9th level spell.

Last edited by mg666; 13/11/20 05:55 PM.