Originally Posted by Tuco
I'm a bit confused about how many replies keep dismissing the "cinematic close-ups" in dialogues as absolute garbage, when if anything so far I've been mostly impressed by their variety and quality even on throw-away characters.

For instance, I was in awe when I met he random tiefling frantically moving her arms around when she told me "I can talk or I can pack, and right now I'm packing!" or the kid shyly swinging on one leg while telling me "I'm watching you" and pointing his fingers to his own eyes. Or the goblin that when I passed a persuasion check shifted his gaze on the low corner of the screen and mumbled as if he was actually thinking about what I said. Or Kagha and the way her body language suggested that she was visibly upset after the incident that killed the tiefling child, etc, etc.

I could go on for a while, it's a very long list.
Of course there's a lot of junk that needs to be refined, but to claim that in its current state the system is particularly lousy, when it can arguably set the golden standard in this genre? I don't get it.

Ok so they get an A for Ambition there is no doubt about that. It's spectacular when it works for general dialogue/acting and overall the characters look absolutely hot... uh...I mean fantastic! But using some of the characters in my post/examples, they were such big characters (implied by their theatrical dialogue) that to achieve that same level of presentation using this 3D approach is, well:

Originally Posted by Zefhyr

So, it looks like a waste of ressources regarding the improvement the game could use.

As you probably know the way they achieve a lot of their scenes is they motion capture the movements and then basically queue them up programmatically. Maybe they can also fully code some of the animations but based on what they've shown (like rolling around on the ground), it's with motion capture. So the number of scenes that they would have to essentially "film" to achieve over the top eccentric characters we get through dialogue from previous games must be so challenging that it's just not feasible to do without cutting corners somewhere; in this case it's the - funny/goofy/outlandish - script.

"My Hotel's as clean as an Elven arse!"

Where is that stuff?! smile

Last edited by cgexile; 13/11/20 07:31 PM.