Originally Posted by Rhobar121
I don't know if it really is such a big difference.
Theoretically, you can exchange runes for some other objects, then you would still teleport to them, but it would be treated as if you got there yourself.
Technically it doesn't really matter to the gameplay, but always more people satisfied

That's exactly my point. There is no mechanical difference. But it makes a huge difference to immersion.
The existence of waypoint runes brings up huge world questions: why are these runes here? Why can only we use them? etc?
If there is no mechanical difference between two options, the game should use the one that makes more sense for immersion/worldbuilding.

@Maximuuus: fast-traveling to locations (where you are in reality, walking there) would be a great and easy solution. We basically already do this, but with the added "magical PC-only runes" that don't make sense.