So the solution for this is relying on attack spells level 0 (cantrips) to recover the spell efficiency? Lol
This post was all about spell slots. Cantrips do not use it.
Just to explain some of DnD5e in case you don’t know. 99% of the spells forces a saving throw.
Please bring spells slots to the discussion which is clearly the main point of this post. Saying that cantrips help casters to feel less nerfed won’t help you.
I know you're speaking in hyperbole, but for the record / fun facts:
Total Spells in the Player's Handbook = 376
Spells that target any saving throws = 133
Spells that use attack (range/melee) = 26
There are 7 spells that fit into both categories above (i.e. make an attack and then a saving throw).Source: D&D Beyond
(Filtered by Source, Attack Type, and Saves)