Originally Posted by fallenj
Originally Posted by 1varangian
These checks are the biggest flaw in 5e imo and I hope the next edition fixes this.


Actually it would be more like d&d as a whole is the biggest flaw, ability checks and skill checks have been in the game for each version as far as I can recall. But I've only played 3.5 & 4. Maybe you can surprise me and prove me wrong...Ability checks and skill checks lead to one thing people don't like, Failing. That's why the guy before you was so supportive to say the game leads to save scumming being a requirement. When you play a game and you don't get your way, what do you do? People need that perfect play, probably goes well with the perfect barbie doll they dressed up as there character.

I've failed perception checks, bluff checks, diplomacy, and so on. What happens next? you move on, lady luck wasn't with you that day. There's no dm to make you feel better or cave when he/she feels sorry for you.

Rolling isn't perfect, it is a game after all, but rolls for ability checks and skills has always been in d&d.

There's rolling and then there's rolling.

The point is, using a swingy d20 with only minor modifiers even for "skilled" characters completely undermines character building.

It's not about failing. It's about the check results being too random and too little influenced by character skill.

2d10 or 3d6 would create bell curve results which is the cool thing dice CAN do over flat percentages. But D&D is stuck on using the "iconic" d20.

If they insist on using 1d20, the skill modifiers need to be twice as significant as they are now.