Originally Posted by Firesnakearies
Originally Posted by 1varangian


The point is, using a swingy d20 with only minor modifiers even for "skilled" characters completely undermines character building.

It's not about failing. It's about the check results being too random and too little influenced by character skill.

2d10 or 3d6 would create bell curve results which is the cool thing dice CAN do over flat percentages. But D&D is stuck on using the "iconic" d20.

If they insist on using 1d20, the skill modifiers need to be twice as significant as they are now.



Thissssssssssssssssss.

+9999

Or simply lower the DC's. 10 is the standard per the D&D rules, which results in a 20% failure rate for those with a 16 stat and proficiency. People who cant stand any chance of failure can install the inevitable mod.

Incidentally, it doesn't appear as though spells like friends, charm person, etc do anything.

Lets fix those, and the clearly bugged dice rolls (average result of of 5 on a d20!) before throwing the baby out with the bathwater.