Originally Posted by 1varangian
Originally Posted by fallenj
Originally Posted by 1varangian
These checks are the biggest flaw in 5e imo and I hope the next edition fixes this.

Actually it would be more like d&d as a whole is the biggest flaw, ability checks and skill checks have been in the game for each version as far as I can recall. But I've only played 3.5 & 4. Maybe you can surprise me and prove me wrong...Ability checks and skill checks lead to one thing people don't like, Failing. That's why the guy before you was so supportive to say the game leads to save scumming being a requirement. When you play a game and you don't get your way, what do you do? People need that perfect play, probably goes well with the perfect barbie doll they dressed up as there character.

I've failed perception checks, bluff checks, diplomacy, and so on. What happens next? you move on, lady luck wasn't with you that day. There's no dm to make you feel better or cave when he/she feels sorry for you.

Rolling isn't perfect, it is a game after all, but rolls for ability checks and skills has always been in d&d.

There's rolling and then there's rolling.

The point is, using a swingy d20 with only minor modifiers even for "skilled" characters completely undermines character building.

It's not about failing. It's about the check results being too random and too little influenced by character skill.

2d10 or 3d6 would create bell curve results which is the cool thing dice CAN do over flat percentages. But D&D is stuck on using the "iconic" d20.

If they insist on using 1d20, the skill modifiers need to be twice as significant as they are now.

Oh I missed this reply, my bad. So your saying the D20 is not being influenced enough for rolls to matter. If anything this would be a complaint about 5e or BG3, so lets break down social skills for this edition, start with a level one character.

Based off BG3 you can't get any better than a 17 for ability score (doesn't matter if you have a +2, +1, or nothing), so ability modifier is going to be +3. There is no skill points in this edition only proficiency which can be gained via background, racial, or class. At level one for proficiency is a +2, generally any race/class can achieve this +5 right from character creation.

Leveling up you gain +1 ability score at: 4th, 8th, 12th, 16th, and 19th. Proficiency goes up by one at: 5th, 9th, 13th, and 17th.

level 1: Ability Mod:+3 Pro: +2 = +5
level 10: Ability Mod: +4 Pro: +4 = +8
level 20: Ability Mod: +6 Pro: +6 = +12

Social skill challenges don't normally go up, so the higher level you go the better you get at said skill. This also doesn't include spells or potions that can give you the upper hand at skill checks.

Now normally in a d&d game you don't cap at 17 so the ability mod for racials actually comes more into effect giving possibly a 18 or 20 ability score. Class features seem to be missing, off the freebe pdf you can get from d&d beyond rogues get a expertise feature at level one. Which doubles skill proficiencies for 2 skills or 1 skill plus thieves tools.

Probably more junk I'm missing but I hit my limit on researching. Over all you have a problem with BG3 and how they implemented the 5e rules, 5e rules period, or just d&d all together. I'd recommend go finding another game if you don't like the d20 system in d&d.

Edit* Oh I did forget about inspiration points where you can spend a point to give yourself advantage in a skill check.

Edit2* Digging through the PDF and looks like 5e does cap your ability scores at 17 at least for point buy (racial mods included) rolls still can be 18s, interesting

Last edited by fallenj; 20/11/20 09:53 PM.