Plate armour was an artform in itself. Even should a developer keep to historical examples (which is, to my mind, a good idea) there are plenty of really beautiful suits that could be portrayed.

Naturally, plate armour in RPGs is a compromise. Picking up an 'off-the-peg' suit of plate is simply not going to happen if strict historical rules are followed, and the armour ought to offer a great deal more protection that it does. The limitations of playability and the D&D combat system, however, mean that D&D's armour is necessarily unrealistic in many regards.

Appearance, by contrast, is not limited by the game system, and so game designers and developers could make attractive armour without straying from the historical path.

Last edited by Sadurian; 21/11/20 05:34 PM.