No problem.To further explain how hit chance works. The hit chance is the +1 +2 +3 +4 +5(stat) /+ your weapon proficiency+ if the weapon is magical(+1, +2).

Enemy has 15 armour class. You roll a 20 sided dice. 1 being a critical failure, 20 being critical. You need to roll 15 or higher to hit them with zero proficiency. If you roll a 10 , but have 16 dex(+3) and proficiency in your weapon +2. Your roll is 10+2+3= 15. Which is a hit.

Advantage/disadvantage works by rolling two 20 sided dice, and taking the higher number( if you have advantage) of the 2. You roll a 17, and a 5. You take 17 against the armour class of 15, which is a hit. Disadvantage you take the lower of the 2 dice, which is 5. 5 against 15, you miss.

Hopefully that explains it a wee bit more

Last edited by T2aV; 01/12/20 07:59 PM.