I also wish this hadn't changed. The author had a vision -- a group of people who, under normal circumstances wouldn't associated, forced to work together. Now that people are more agreeable that story makes less sense.

And it seems like a bad interpretation of the feedback. What's needed are more companions you get along with, not 'personality adjustments'. In BG1 I adventure with my lifelong best friend, two of my father's most loyal friends and insanely loyal ranger.

I want to have a party like that -- people I like and trust -- but I don't want to force square pegs in round holes or to start using a screwdriver as a hammer. The initial EA companions were built for a purpose, let them serve that purpose and let the writers create other, equally compelling, companions that serve other purposes.