Originally Posted by alice_ashpool
I alway saw the approval-disapproval system as their own personal feelings towards the pc and peoples opinions of others do change based on their actions: imo I would have hidden approval completely from the players view and just had the dialogue change, but again that's just me and I highly doubt many people would have wanted anything like that.


I have mixed feelings on overt approval systems. On one hand, it's gamey and I don't like gamey, on the other, it's to show something that would be more visible in real life than it is in a video game (subtleties that would be a massive amount of work for little gain). I also like to know where I'm standing - and instant feedback makes me undestand why companions like or dislike me, as well as learn their opinions on things without it needing dedicated conversations.