Originally Posted by LukasPrism
Originally Posted by Maximuuus
I start a new game Yesterday After a few weeks and yes... These controls definitely sucks.

They did a great job about cantrips and I really really hope they'll also listen to all of us about this.

Something more usual would greatly improve their games for the future : this chain mechanic has no advantages from a player point of view, only disadvantages.

The chain mechanic works well on consoles in the DOS games, especially when playing co-op. But yeah hopefully they give us more options.

Other classic systems works well on other games on console too smile
The chain is just a "follow"... Select 2 characters and the result is the same except that one is a mess while the other one is accurate, which is important in a strategy game.

Pathfinder Kingmaker, Pillars of Eternity, Solasta, Dragon Age, Temple of Elemental Evil, Wasteland 2 and 3, Tyranny,...
We could also talk about most RTS games like Total War, Age of Empire, Company of Heroes and so on...

All those strategy games have the same control system and that's because it's way better than Larian's chain...

They have to admit that.their way of doing things is not the best (is not good) and they have to work on that if they want to reach the sky.

The chain has absolutely 0 pro if you compare with the other system, only cons.

Last edited by Maximuuus; 05/12/20 07:03 PM.