Originally Posted by JustAnotherBaldu
I dunno about Necromancers & their origin story in D&D that much.
Only those of Warcraft & Diablo. (lol)

But I must say I find it really wierd that Clerics have this "Necrotic hands"(?) spell.
3d10necrotic makes all the healing-touch spells also look like dogsh°° in comparisation.
So Clerics are not Healers but dmg dealers too in the end. :-|
Feels very out of place currently.

Clerics on D&D aren't healers like in a mmo.

They are representatives of a deity in the material plane. D&D is not the generic mmo about gear farming and cooldown managing. The spell system for eg, is based on literature(Jack Vance). And necromancers are a wizard specialization, you have evokers, abjurers, conjurers, illusionists(...) 5e already has the weakest necromancy on D&D franchise, with a single summon limit, there are no reason to even have it on the game.

Originally Posted by RagnarokCzD
What about wait until we can actualy try necromancer, before we start complain to his uselessness? laugh

Because even without a ridiculous single summon limit, 5e necromancers are already the weakest wizard specialization. If Larian wanna a single summon limit, honestly, just REMOVE THE SUBCLASS. Is less awful than having a class that only serves to cause frustration on the fans of thta subclass.