Assuming the other classes and "subclasses" are already coming...
Id say my #1 would definitely be a general combat mechanics tweak to bring itmore in line with d&d(...more importantly just more immersive/less lazy seeming), to include:
- disengage/jump rework, to make them more correct & seem less lazy... seperate them, non jump animation and make it its own action... seems im far from alone on this one.
- push rework, push is an attack and should require a standard action and an unarmed attack roll... unarmed attacks used to draw an AOO if not proficient at them... currently wholly out of step with anything d&d imo...
We have a ways to go until launch these are currently the biggest detractors for me that need fixing imo... mostly from an immersion breaking point of view...
Last edited by Llev; 08/12/20 07:17 PM.