Isn't that what a role playing game is about tho? You explore, discover, and work quest lines in ways that you find them. I love the fact that random things can happen because one thing led to another, as long as it felt organic.

My first time playing I had the whole tiefling group welcoming me as a hero at the gate, next time I played, I just played more callously and wow did everyone hate me haha. I only save scum if in combat something glitches out or I criticality clicked something I didn't mean to do. Or I clicked a talking option clearly from mistake because my fingers pushed the wrong number.

But imo, the story should just ride out from your decisions, if you messed up something or found an accidental work around that chopped some of the story up. It's still a viable story and its now your own true experience.