I hate to break it to you zyr, but spellcasters still dominate in 5e, just not as much as in 3.5.
And they sitll dont have a role, their role is "utility", which means pretty much anyhting any other class can do. But thats another topic
>Purple dragon knight
ive pointed out that i dislike 5e just as much, it just has less obnoxious fans.
Why do you think 5e has that class? Because the entire premise of 5e is to go back towards 3.5 and its tier lists.
>There hasnt been a Baldurs Gate game in 3.5
Now youre shifting goalposts.
And even then youre wrong since Baldurs Gate Dark Alliance was based on 3rd edition rules :^)
>Boni
ive pointed this out before, all of this is calculated... once.
and you can get online character sheets to do it for you. And its not exactly hard to tally up a couple of +1 or +2s, its realy not as arcane as you make it out to be.
>Different saves
the same is true in 5e?
>Feats
5e has less of them, and its an optional system, hence 5e beeing a bad system aswell, but yes, now youre getting closer to my point. Half of the feats 3.5 has are stupid, redudant or plain old trap options.
No ammount of computer number crunching is going to make that less confusing or nonsensical.
>Grafts
again, bloat.
This does mean you gotta calculate things, once.
Its not complicated mathematically, but it is anohter system that players need to wrap their head around. Id also point out that theres quite a few 3.5 based video games and not a single one has done this.
I wonder why. I also wonder why theres never been a Totemist, or any other of those bareley above third party splatbook rules that make no sense.
>followers ad companions
now i think youve lost me. What does that have to do with your original claim about 3.5 beeing complicated math.
Are you referring to Thrallherds or the Leadership skill?
I suppose you refer to the fact that it has a spreadsheet attached to it what levels of followers you can have. Again i dont realy see how this is mathematically hard, it is more hard to figure out how it would be usefull. hence why, yet again, no video game has implemented this system
>charging and 5 foot step
again nothing to calculate but yes , one of those things that i think larian should implement because its ridiculous that 5e doesnt have it.
Lets get back to what was the actual argument here.
You claimed 3.5 was a better fit for a video game, because its a more complex system, but the Computer does the calculation for you so it removes the barrier to entry.
I think you also implied that 5e is a simpler game in terms of calculation and thus its benefit only comes in the tabletop format.
Then you started talking about Grafts, Monster Tamplates and Prestige classes.
I think you can probably agree with me at this point that the "issue" with 3.5 beeing arcane, obtuse and full of options whose usefullness cannot easily be determined just by looking at it isnt realy resolved by it beeing played on a computer.
All those issues peresist and are made worse by a lack of a mediating Dungeon Master.
Blind Fight could be an entierly useless feat (such as in NWN2), or a mandatory one (Pathfinder Kingmaker) depending on the Campaign.
this is not an issue on the table, it IS an issue in a video game.
>options and details
yeah no. trap options are bad.
Options that arent IDEAL are not a problem, but options that are deliberatley designed to be a Joke (im looking at you purple dragon knight) or to show contempt to a certain demand in the community (again, purple dragon knight) are not an argument about Charop.
Those are traps, they arent called trap options for no reason.
Theres tons of those options in 3.5 that, for someone that hasnt studied the game, appear entierly reasonable, untill the point where the game becomes unwinnable due to your terrible build
>things that complicate combat
Charop is calculations done once every level or when you get a new magic item. I dont realy think this counts as "combat mathematics".
Yes keeping track of it is annoying, and yes computer can alleviate this problem.
But it doesnt alleviate MOST of the problems.
It doesnt adress the problem that comes BEFORE stacking those Boni and options.
>Class steretypes
I like Classes becoming Stereotypes, i dislike that in 5e they arent realy, Chaotic Evil paladins are stupid.
but thats besides the point.
What youre talking about implies that theres only two options, nameley no cusotmization or 3.5 level of spreadsheet simulation.
If only there was an edition that allowed you to stack Classes, Subclasses, Multiclasses, Backgrounds, Themes, Paragon paths and Epic desitnies, feats, racial feats, racial paragon paths and racial epic destinies while also only having a negligible ammount of Trap options, rules bloat or classes invalidating each other while also having the simplest math since the TSR era...
If only...