Originally Posted by Sordak
i agree with the day and night cycle and the teleporting. funnly enaugh neither of htose have anyhting to do with the ruleset beeing used...

I beg to differ. Because long rests are always 8 hours long, and short rests are always 1 hour long, having a day/night cycle really does make sense to exist. This isn't like D&D 3.5 where resting could potentially only take 4 hours (or 1-2 hours with specific magic items). Resting in D&D 5e has a very strict effect on the time of day, so having a day and night cycle is important for both the ruleset and immersion.