For those of us unfamiliar, can you be more specific about what has changed from the core ruleset?
- In D&D you just have an action, bonus actions are bvery specific features you have to use wisely. In other words in D&D bonus actions are bonus actions, not a second action. - Jump and disengage have nothing to do in D&D. One is for jump, the other is to disengage. None of them are bonus actions. - Dip doesn't exist. In the reality of the Forgotten Realms you can't dip your sword in the fire of a candle/torch/... To create a magical fire sword. - shove, hide and disengage are actions (with a few exceptions) - you can't eat during combats in D&D - those that never use magic can't use magical Scrolls - an attack from highground doesn't give an advantage. - an attack on your opponent's back doesn't give an advantage if he know you're in its back - you can choose when to use your reaction - D&D have a cover mechanic - D&D have a better variety of actions : shove to prone, help to have advantage, dodge, ready, administrer a potion,... - In D&D every single goblins or monster doesn't have magical stuff (arrows, potions,...) - In D&D you can usually play from 4 to 6 characters (many campaign are designed arround 5 if I'm not wrong) - In D&D items aren't completely WTF (healing someone never coat poison on your target's weapons) - Time exist in D&D, such as night and meteo... not in BG3