For those of us unfamiliar, can you be more specific about what has changed from the core ruleset?
- In D&D you just have an action, bonus actions are bvery specific features you have to use wisely. In other words in D&D bonus actions are bonus actions, not a second action. - Jump and disengage have nothing to do in D&D. One is for jump, the other is to disengage. None of them are bonus actions. - Dip doesn't exist. In the reality of the Forgotten Realms you can't dip your sword in the fire of a candle/torch/... To create a magical fire sword. - shove, hide and disengage are actions (with a few exceptions) - you can't eat during combats in D&D - those that never use magic can't use magical Scrolls - an attack from highground doesn't give an advantage. - an attack on your opponent's back doesn't give an advantage if he know you're in its back - you can choose when to use your reaction - D&D have a cover mechanic - D&D have a better variety of actions : shove to prone, help to have advantage, dodge, ready, administrer a potion,... - In D&D every single goblins or monster doesn't have magical stuff (arrows, potions,...) - In D&D you can usually play from 4 to 6 characters (many campaign are designed arround 5 if I'm not wrong) - In D&D items aren't completely WTF (healing someone never coat poison on your target's weapons) - Time exist in D&D, such as night and meteo... not in BG3
That's a short list..
This is a great comprehensive list.
I think the ones that bug me the most is dip, because I feel like it will make the game to DOS-like, which is not a bad thing. But I just feel the design of the game is going to be plagued in environmental effects now, and I don't want BG3 to remind me of DOS. And jump... I feel the jump as is, may be a little to overpowered, and unless I am missing something does not require a athletics skill check. If it does not require a check, than I feel that takes away from higher strength characters being able to more easily do things like climb, and jump, and allows low strength characters like rogues and mages to use what I think is going to become a cheese tactic of getting height advantage. IMO, if you want to be a mage that climbs or jumps to get advantage you might want to invest in some strength, for instance.