Running straight into enemies is always a bad idea in any RPG. Starting combat from a good position, going into melee only with high AC and buffing are basic knowledge for any DnD like game.

In theory this fight is a good example for learning to fight, but the game could do better to explain the basics. New players have to learn a lot of things, DnD fans have to learn the differences to PnP and DOS fans know the cheese (barrels, jumping, surfaces) but need to learn DnD basics.
No idea how to make everyone happy. Getting flooded with info you already know is also annoying.

groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: