Originally Posted by KillerRabbit
Originally Posted by Il_Rettile
Also there is a important condition about how this game will go on: "Playable for everyone"

Yes, one thing that Larian wants (every SH wants beacause it's important to survive in actual videogames market), is to make Baldur's Gate 3 and D&D mechanics in general just more appeal and ideal also for Newbie-Friendly. USe a 20 years-old mechanic with late '90 videogame mechanics is not so newbie-friendly for today standards.

But the irony is that the 20 year old movement mechanic is superior to the one we have now both in terms of functionality and in newbie-friendliness. It's the same mechanic that PoE, Numenera and Solasta use.

Agreed. Its like saying clicking on characters is an obsolete mechanic because we started using it all the way back in the 90s when mouses were added...

DOS2 & BG3 party controls are awful. I never had less responsive and unprecise controlls of my party as this 'modern' approach. It tries to iterate on NWN2 (didn't play NWN1, so maybe its there as well) and its a typical console approach where you controll a single character and the AI takes care of the rest. On top of that the party reacts slowly to your character's movement and this delay causes formations to be disrupted (not that you could set them up properly anyway).

The whole controls are clunky and slow in BG3 and not at all newbie friendly (actually it requires to adjust to BG3's approach from those that you would use based on experience with other games in the same market).