Well they need to decide which direction they want to go. Personally im the type of person who really like to see gameplay elements like sharpening weapons, using oils, craft arrowheads, repair armor etc. in an RPG. But im probably in the minority here. i think if these are done well, these can be a really cool part of the game instead of being tedious (i think a cool way to design these is that these are necessary only for higher difficulties but not for normal dif, this way it can be an interesting challenge for replay or for players like me but by default it is not necessary for people who doesnt care about it)