Why is there TWO skill checks to give the guy at the door the password before he blows you up? You can lose your whole squad in the following inferno when you fail which requires you to save-scum (IF you remembered to save before entering) in order to pass the rolls.

I've been blown up so many times, I just send one character in so my whole squad doesn't get decimated. Can the devs look into this? I totally get a skill check, as it's a tense moment, but I don't think two are needed, especially when the failure is so devastating.