i don't do much crafting in games either - but in most hardcore rpgs and Pen and paper - this stuff is kind of standard (weight limits, inventory management) while i'd like them to have items that are useful, (why can't ropes be used to climb or cross chasms?) - i agree that there are too many empty containers, too many hard to unlock or get to chests that contain an item like an apple or something, some inventory management is par for the course for what i hope ends up being a hardcore d&d game vs something more arcadey or casual. To each his own i guess.