I have never found ammo tracking to really give you the fun kind of strategic management, and rarely have I found weight mechanics to be interesting. The problem is that, for the most part, your management just means walking back to town more often. I could see it being interesting if it somehow made you make choices (the old XCOM games where inventory space creates an interesting loadout system, or in games where survival is an important mechanic, for example), but in RPGs it mostly just means your time in the game is even more padded out by walking back and forth.
If arrows were super limited maybe it'd make you make more choices, but in the old BG and D&D games it was more of just an obnoxious management task to make sure your archers had enough.
Last edited by 7TeenWriters; 07/01/21 11:53 PM.