Originally Posted by 1ul4
Turn-based combat that is also in game is actually better than active pause. In every RPG in which there's preference for active pause fights become chaotic and everything depends more on levelling characters, stuff and AI implemented by game creators than gamer's tactics. D&D should keep having more tactical fights and already it's done well in my opinion.

Tactical ? Done well ?
What is tactical in jumping each turn to backstab or to go higher ?

Because these are the only "tactics".

Last edited by Maximuuus; 12/01/21 12:51 AM.