+1 waiting for combat rule tweaks, i would definitely replay/test the whole thing with revised action economy (already mentioned things like jump/disengage, swapping weapons and digging in inventory, hiding, shoving) and maybe some extra actions (ready, dodge, new reactions). Not expecting all of these implemented at once but a start and some kind of info which direction they want to go with these (i would be perfectly okay if rules could be altered by some toggles on a difficulty panel to satisfy both hardcore players and players who mostly play for the story).