I would totally agree that having an exception to the norm can make for an interesting and integral part of a story; I guess my reticence towards is it that so much seems exceptional in this game that there is little in the way of 'normal', so far at least in EA (we start the game experiencing planar travel, visit the Underdark all in Act 1 and our party members include a [redacted]
Yes, that is very much a concern for many and a problem with the writing direction, as many people have voiced their opinion on. It's hard to make anything really feel special or unusual at all when literally everything you encounter is exceptional unusual and special and amazing and unique. The epic mary-sue-ness of our companions characters is a sore point for many, and even outside of them, they've gone out of their way to throw so many strange exceptions on us that the game struggles to ground itself with any kind of baseline at all.
... and yes, they absolutely need to get someone on board who can talk to them about cutscene direction and cinematography while there's still room to fix thigns, because they simply do not know what they're doing with them; another person has made an excellent video that highlights all the ways in which their scene direction is a complete flop, and I've put up a similar analysis on their very flat and ignorant design of other scenes available in game (
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=739556&page=1) and (
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=750763#Post750763) for those interested.