I stand somewhere in between. Of course the game should abstain from the original P&P rules where it makes sense due to principal differences between P&P and a computer game. For instance, removing randomized HP gain rolls on levelups (or attribute rolls in char creation - although that would bring some nostalgic memories to a BG1/2 veteran like me) makes perfect sense (and generally anything with the potential to reduce the appeal of save game scumming, like the dialogue checks - but that is obviously not going to happen). Using the statistical expected value instead of a dice roll principally shouldn't alter the balance much (if at all). But there are also many cases where anyone knowing the actual 5e rules wonders "but... why?"

Last edited by DiDiDi; 22/01/21 04:32 PM.