I'm not a veteran DnD player, and what I primarily look for in game is to be interesting. And I find many DnD rules unnecessarily annoying, mostly in combat.
Some of them significantly reduce possibility of tactical decisions and synergies that for example existed in DoS, Wasteland and similar games - chief among those is "one action per turn" and low choice of useful actions ( even in later stages when some classes get multiple attacks per turn, its just simple attacks ). Even games like Wasteland 3, with less options than DoS and also mostly simple gun attacks, offer more tactical options than pure DnD.
Other DnD rules are unnecessary recidivism of tabletop games, like dice attack rolls with frequent miss chances - DnD rules in general result in more frequent and more annoying misses than other games, and BG3 is no exception here. From some reason BG3 is even more annoying with those misses than some other DnD-like games I played, like Pillars of Ethernity II: Deadfire (tactical mode). And those misses are NOT necessary to keep full DnD effects, as I explained in suggestion I made ( and where it was overwhelmingly opposed by DnD veterans ) .
Clearly on this forum DnD veterans are more vocal. But equally clearly, there are more non-DnD gamers out there and reading comment sections on sites posting BG3 reviews show clear separation between what most DnD player want and what normal gamers want.
I think best option for Larian and BG3 would be to identify key issues where DnD and non-DnD crowd disagree and, where possible without too much resources, to implement both options - maybe with 'true DnD' , 'default' and 'low DnD' modes, similar to how Dreadfire has normal and turn-based modes. But it may be resource intensive, as for example Dreadfire only offered turn-based mode long after game was finished. So I doubt this will happen for BG3 before launch.
I truly get you! I sincerely do. It's just... Larian promised that this would be a gaming experience that would be "as true to dnd 5th edition as it could get", and they most certainly don't deliver on that so far, while games like Solasta really, really do. Sadly, Solasta is a far crappier game in so many other ways, and I *LOVE* Larian. In my case, it was just simply a wet dream that my favourite studio would make a sequel to my favourite game series IN my favourite RPG ruleset system! So... to *ME* it is highly disappointing that they are quite a bit off, and sometimes their changes don't even make sense from a "typical gamer" perspective either, imo.