Originally Posted by Kadajko
Originally Posted by Sozz
Describe what that looks like, so I can be sure I know what we're talking about.

Not all, but a lot of dark side choices in kotor, renegade in mass effect, bad karma in fallout, karma in fable etc. As opposed to "evil" choices in something like Tyranny.
Would you feel differently about those games if they didn't keep track of your "karma" with an abstract point system?