On that note, as per their latest update, Solasta chose the path to make their game more accessable to have a lot of toggles so you can actually tailor the rules and make it either to an authentic dnd5e experience or just a more simpler version, which i think is a good approach. I hope Larian will do something similar.
+1 I would agree that granularity is the way to go, so every player can make this game the type of adventure he or she wants.
It's interesting how using 5e rules as the core system and tweaking it as options works. Who would have thought?