Originally Posted by marajango
That way you have to make a decision whether you want to burn through all you hit dice to heal up big time or hold back on them a little bit so you could squeeze in maybe another short rest along the way before you have to long rest again.
I don't like the idea of having to sacrifice combat advantage to get the proper benefit of short rests. I think it should explicitly be an opportunity to rest and recover with no real immediate downside.

The reason I like having some level of recovery after each battle is because it means that each battle can be a bit more challenging. It's more interesting when the challenge in each battle is to "get through the battle alive" rather than "get through the battle without a scratch".

But it's fine by me for there to be eventual downsides like "running out of short rests", or getting fatigued because it's been too long since you've had a long rest. Like it'd be neat if at the beginning of the game, maybe you take a short rest after every encounter, but by the late game after the difficulty ramps up a bit, you're deliberately having to get through several encounters without a short rest in order to conserve them.

Originally Posted by Icelyn
Personally, I don't care if people camp anywhere they want, so I am not worried about stopping them from doing so. cool I think the original BG games let you do so, with only maybe the possibility of some trash mobs attacking? Feel free to correct me if I am wrong about that.
You think it's fine to just take a long rest after every single battle? If so then okay. That's your opinion. smile

My method of reducing long rests having campsites at fast travel points, which would be spaced out appropriately. So you know, you'll be encouraged to save your skills so you can make it through several encounters without a long rest, but if you're struggling you can always go for a bit of a walk back to the camp site, and long rest. (And maybe some of the encounters respawn a bit?)

I also want to add -- I think long rests should automatically resurrect any dead party members. I've mentioned elsewhere, I think we should abandon the idea that party members in BG3 ever "die" in combat. As it is, resurrection scrolls are just handed out like candy and the idea that party members literally die every other battle is just immersion-breaking. It'd be better to just give them some kind of "unconscious" condition, stop handing out quite so many scrolls, and encourage the unfortunate party member to recover at camp.

Originally Posted by Icelyn
I don't like hunting and crafting and such, and would rather spend my time doing quests.

I would like to be able to get all the companion scenes, though. I hope they fix that so I don't miss any.
I think you'd be comfortable with the examples I provided. There's no reason why you need to take those camping minigames super seriously. You can half-ass it pretty quickly, or you can take it really seriously and get some advantage out of it.