Hmm, this kind of modularity needed to implement so many granular difficulty options is probably only possible if you intend it from the beginning. I really hope Larian planned ahead, or they will have a really hard time creating that many difficulty options.
Here's to hope!
When you see stuff like this, you can tell Solasta is a labor of love. They truly want to replicate tabletop as much as possible. It looks like the devs play D&D and know where it lacks and where it is strong.
Again, I know I am being overly critical of Larian but BG3 was a cash grab first and gameplay second. At least that’s how I perceive it.