Originally Posted by DiDiDi
Originally Posted by Rack
This isn't an ideal situation but shouldn't be completely ignored. If there's no interesting consequences for failing actions and important plot points are permanently locked behind skill checks. This is an old GM rule of thumb of "don't make players roll dice unless you're prepared for them to fail" The game shouldn't be worse if players fail a check.
Disco Elysium!
Am eagerly waiting for the enhanced edition before I get stuck into it.