In truth, I wasn't quite so unhappy or jarred by my experience with the game until I came to the forum and was made aware of all the ways other players have found BG3 strays from its D&D roots. I do like the systematic, turn-based feature implemented here in comparison to the real-time pausing present in the earlier BG games, but as other players have mentioned, its similarity to DOS just feels lazy, and almost stubborn when one considers the fact that the rules already exist and are already balanced.

And yes, Icelyn, the earlier BG games did implement limitations on long rests: players were not permitted to do so unless they were outside of battle, and did so in the wilderness at the risk of being woken by monsters, sometimes risking days' worth of time simply attempting to rest.