The live gameplay going on right now features eveything that is wrong with the game design : as you notice during the Hag combat, you have to already know what's going to happen to be able to enjoy the game and exploit what the devs have laid out to help you.

All the rules and balance from original D&D5 are all over the place. When he showed the stats of the blood goblins nearby the hag house, they literally had a bloodlust feature givinh them 3 attacks per action + 3d6 of healing on a successful hit. At level 4 !! What is this ?

Later in the hag lair, Sven was able to bypass the traps, to use properly the masks, to save Maryiana from the burning cage because he already knew the general layout of the level and what was going to happen.

And even with such advantage of knowing it all, it still became such a tedious fight to watch just because he had to get back up, go around the traps, go back and forth with the rest of the party... and work around the very tedious gameplay, camera and party movement...

He even said "i can't see the chat but i think im boring people right now".

Well, yes, indeed.

Last edited by Temperance; 17/02/21 08:20 PM.