So, druids are coming? And furthermore: is only a sensation or this class seems to be destined to be overpowered? And what about the rolling fire ball? That's not epic, or amazing, is uh.. ... silly? "ehy ehy! look I learnt the firebal/firestorm spell! I'm freaking awesome!!!!" "wow doest it explode? doest it make fire rain form the skies?" "uh.. no, it rolls, and burn, but it rolls and i can command it!!!".
Flaming Sphere 2 conjuration Casting Time: 1 action Range: 60 feet Components: V S M (A bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Up to 1 minute Classes: Druid, Wizard A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.