- frequent camping impact the difficulty and progression rates of the game (camping and regenerating more means its easier to heal, get more spells to cast etc)
This.
To be honest, i expected the devs to balance the gameplay pacing to something like having 3-4 encounters (1 smaller dungeon) per long rest in average, to make the resource aspect of the game meaningful. Number of encounters between LRs could be more as you level up and have more actions/spells/hp etc. But clearly thats not the intention? At the moment it seems you can just spam LR anytime.
Im looking forward to see how they try to tweak this via higher difficulty modes, especially that camping is now tied to story moments.