Originally Posted by The_BlauerDragon
I fear that the emphasis on the multiplayer experience will eventually leave those of us who prefer to play solo twisting in the wind.

That's one of my concerns too and also apparently the reason given for no day/night cycle in game. I'm not quite sure of the logic behind it but there you go.

Other things that I would be disappointed to see remain unchanged from their current state:

- No day/night/weather/calendar/clock. Seriously can't get my head around the fact that we won't get to experience anywhere in the game world at night *face palm*.

- Party control mechanics.

- Themepark feel to the map.

- Resting system/static camp.

- 4 person limit in the party.

- Combat ie. high ground advantage, Super Mario jumping, buffs/debuff spells being redundant, etc.

- Homebrew 'cool' factor implementations taking precedence over core rules, thus throwing balance out the window.

- Unnecessary cinematics - not every minor interaction requires one, in my opinion.