The use of a developed "game engine" like Unity or Unreal or Divinity is basically an advanced Roblox or Lego set. If you want custom pieces, you have to make them yourself, otherwise you are stuck using the basics. Now, you can make some really amazing shit with basic lego and roblox, so this isn't an issue.

But if you go making a ton of custom lego pieces and amass so many of them that when the new lego set comes out you can't play because none of the pieces fit ... whose fault is that?

Larian built themselves a cool lego fort, and now are faced with having to tear it down and build something new, but are refusing to do so in the name of "Homebrew".

That's why I call Larian lazy.

Putting in an exorbitant amount of effort to force a round peg through a square hole is not "productive" or "helpful" or "difficult".

It's the most insidious form of stubbornness and procrastination.

And, looking at things like the DOS2 armor apology, this kind of stubbornness is a TRAIT of Larian Studios. Bad business.

Last edited by tsundokugames; 25/02/21 07:39 PM.