Honestly I’m kind of upset, but I knew this was going to happen. But I kind of want to turn that energy into learning how to mod this game. Might as well fully embrace it, and perhaps later we can set up a seminar to teach the community how the engine actually works.
My first order of business is to see if it’s possible to mod in subclasses that don’t normally exist like Solasta’s Greenmage.
I know I asked this before, but I don't have Solasta. If you have the definition of the class, im sure it could be attempted.
It’s a wizard with archery and some nature spells. It’s a weird blend of wizard/ranger/Druid. Solasta doesn’t have multiclassing and the full D&D license so I think this was their solution to fill a niche.
That being said, it’s a popular choice among testers.