I only discovered this last night (thanks to a Zarna assist - honestly hugely helpful there, thanks again!), but its not exactly the simplest thing to do even when you know what you're trying to achieve. After finally getting it work after like 5 months, and then playing around some more yesterday, I was able to figure out why it wasn't working for me initially.

First you have to clear the keybind for center mouse click and assign that to right click. You'll get a prompt asking if you if you want to remove all the keybinds associated with right click. Make sure you do that and then reassign the "context" one. Because if you keep both it will fritz out. I think the context menu bind was overriding the rotation bind. Actually I have no idea, all I know is that it didn't work for me before and I had tried more than a couple times.

The other keybind for right click is cancel action, which is actually a very common click for this game, especially in the earlier patches. Before if you left clicked the wrong a spell/action accidentally, or changed your mind before executing it, then left clicking another action immediately wouldn't do anything, instead you'd have to cancel the action first with a right click before being able activate a different interaction with left click. I think this has been improved since patch 4, since I notice it a lot less now. Unfortunately casting when the target is "self" (with a second left click to confirm spell etc) the game still doesn't seem to work for that via the character's own portrait. It works via portraits for the other party members if casting on someone else, but for self you have to let click the avatar to confirm. That's not exactly the same issue, though it might have played into the right click wig out for me, since have cancel and cam rotation/context seemed to brain freeze it.

As to whether this is supposed to be a 3rd person adventure game, or a top down god mode game...I think the tricky part is that the game isn't exactly exclusively a top-down Iso platformer, or exclusively a driving cam type game, but rather a hybrid of the two. It's clearly trying to cater to both playstyles, and watching Sven play the game kind of clued us into that in a pretty pronounced way. I actually find the game much more appealing with a drive cam for anything outside of the TB tactical combat.

In a top down or Iso game traditionally there is no horizon and no line of site that needs to be managed. In Iso we never see the sky, or confront stuff like peripheral glancing or the parallax effect or Y axis disorientation or anything else that happens when normal vision is presented in 3d POV style. Instead, if Iso style, then we have the eye in the sky and that works just fine. But when you do both, especially when the environments are this detailed and gorgeous and the camera zoom allows you to mimic an almost driving cam mode if you zoom all the way in, then the kinks of not having a standard ball camera for the drive mode starts to press in on things. In a POV or 3rd person over-the-shoulder type driving-camera game there is a strong need to manage the line of site, and comfortable cam control is pretty essential so that our view in the game can mirror how we use our line of site in real life without disorientation.

3D games have been trying to pull off the seamless hybrid Top down to Driving thing for a while, and so many players are used to certain conventions there. I think it is worth considering how the defaults work. I generally don't mess around with keybind defaults unless something is really uncomfortable for me, and even then sometimes its hard to determine or articulate what exactly it is that is causing the frustration.

Learning about or discussing game Controls is kind of like trying to learn or talk about Grammar in your native language. One those things where we intuitively understand what works and what doesn't, but where it can be hard to parse or explain why exactly, without having the technical terms or another language to compare. We just kind of pick it up and internalize it as we go, but can be at pains to describe what's happening or parse things, since we're used to just using the language rather than trying to describe/explain how its beings used. Or especially if you're dyslexic or just a shitty typist like me haha. I don't also have a gaming mouse, since I play this on the laptop and use the little guy which is the now standard 3 button type mouse with the center scroller. I think I'd have more fun with a controller and a thumbstick, but gotta work with what I got. I might have bought this thing on Stadia, but not really looking to sign up for a new service just to play BG3. (Although there was a point when I might have, after it was first announced I'd have probably signed up for anything including disney+ and hbomax if it meant a new Baldur's Gate sequel lol. But I already got it on steam, so that die has been cast.

Or to pick up on the ceramics analogy, its sort of like trying to talk about the potters wheel, or texturing, or glazing, or how to make an awesome amphora in such and such a style, knowing what you like, but being a total neophyte and not really having the terms to describe it I guess lol. I also feel like EA is a bit like being invited into the studio or getting to watch stuff get made or fired in the kiln (and hopefully not exploding from air bubbles) whereas swooping something on consignment from the gallery shop would be a different vibe. I'm here also because I'm interested in game design, but now all I can think about is Demi Moore in Ghosts heheh. The perfect pot!

But yeah, just to say that I had struggled mightily with the center mouse click, and failed my first few attempts to bind an alt scheme. I'm certainly a lot happier with right click to rotate.

Last edited by Black_Elk; 27/02/21 10:01 PM.