Um, also forgot to mention, if they add way more areas where you can not go off and rest, like the Hag's home, that would also be a big help to restricting Rest, so that there are opportunity costs like progress in a dangerous location when you need to rest. And I'd probably add a third short rest, which would be on the upper end of short resting but would incentivize away from long resting in general before accounting for restrictions.

Last edited by CJMPinger; 28/02/21 03:56 AM.